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Build your own Shogo levels. Add that "wouldn't it be cool" feature to Shogo. Laugh at our spaghetti code. Remake your favorite old school levels. Have Fun. How?

Get the Shogo Source Code & Shogo Tools!

So, what kinda goodies do I get?

Shogo Tools

  • DEdit, the Lithtech world editor (also contains texture and sprite utilities).
  • LITHREZ, a command-line program for packing and unpacking .REZ (Resource) files.
  • ModelEdit, the tool to tweak Lithtech .ABC models and animations.
  • A 3DS -> ABC convertor that takes a series of .3DS files and turns them into a mesh-deformed Lithtech .ABC file.
  • A 3DSMAX exporter, to export .ABC files from in MAX.
  • A 3DSMAX texture plug-in, to allow the use of Lithtech .DTX texture files as textures in 3DSMAX.
  • A Photoshop plugin that allows you to load/save .DTX files.
  • Documentation (list of all placeable Shogo objects and how to use them, Lithtech documentation, etc.)

Shogo Source Code

  • Client-side game source (HUD, player input, special effects, etc.).
  • Server-side game source (AI, world objects, etc.).
  • Game headers shared between client and server (message types, etc.).
  • Lithtech engine API headers.
  • GameSpy communication library binary. (Needed for listen server.)
  • Source code to the stand-alone server. :)

How do I start making stuff?
Download the Tools and/or Source and have fun! If you want more, join the Shogo-MOD Mailing List! This list was designed for developers to ask questions about using the Shogo Tools or Shogo Source code, to share your works, and chat with others about this stuff!

Download the goodies!
To download the Shogo Tools and the Shogo Source code, please click the corresponding link below to download the Tools & Source directly.

Linez
Shogo: Mobile Armor Division is (TM) and (C) 1998 Monolith Productions Inc. Please send webpage problems to the webmaster.