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The Shogo Art Team
These guys are at Monolith all the time making Shogo look and feel perfect with
detailed textures, character artwork, explosion design, model design - you name it, they do it.
Matt Allen, artist of many talents, is working on the finishing touches for the many special effects in Shogo. Explosions,
weapon fire, and blast impacts are just a few of the many items that he has been pumping out lately. See below for a look at what the FX look like when they are being modelled:
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After working like a madman on finishing up all the Mecha designs for the 3D modellers, Steve is focusing his skills on
the numerous banners and eye candy that will populate Shogo and make the atmosphere of the game come to life.
We found some cool stuff that he has been working on and just had to grab a shot of his screen...
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Wes is truly a long time veteran of the Shogo team, and his artistic and level building skills have
been a massive factor in making Shogo what it is today. We caught him finishing up a damned amazing level, and we wanted to share a few brand new development shots with you...
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We hope you had fun checking out the Art crew! We will be back with another team update very soon to show you what the programming
team is doing, and how they make Shogo kick ass.
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