Kevin Stephens is working on finishing up texture-specific bullet holes & sounds right now...
along with a million other things! Kev has proven his dedication to Shogo by adding awesome features
and making sure everything he does kicks mucho ass. Take a look at a sample of what he's working on, and
we are sure you will agree - could anyone be more Money?

Click to enlarge
Bill is stayin' busy with the in-game menus, the interface, load screens, and many other important game
tasks... Many times these features are left for the last minute, but in Shogo we are making sure the game is very well polished and easy to navigate (take a look at a small sample below!)

Click to enlarge
Mike Dussault is the mastermind behind LithTech, the 3D engine that Shogo uses. He is always striving to add something new and amazingly cool
to LithTech, take a look at these shots of a new LithTech engine effect called Displacement Mapping... (you think it looks cool now, see it in the engine!)

Click to enlarge
The other LithTech mastermind is known as Brad Pendleton. He is working on Shogo's networking,
the LithTech Editor, the LithTech Model Editor, and many more top-secret tasks. Don't believe us?
Check out a shot of ModelEdit in action below.

Click to enlarge